EVE: Vanguard
EVE: Vanguard is an extraction-adventure FPS set on the ruthless planets of New Eden. Raid crash sites, assault forward bases and seize exotic tech before colossal Nemesis Drones hunt you down. Every mission is a race against time. Every extraction shapes a larger war. This is only the beginning.
Role: Level Designer
Responsibilities:
Blockout (Whiteboxing and Greyboxing)
Combat Arena Design
AI Encounter Design
Player Flow and Traversal Design
Mission Design
Programs Used:
Unreal Engine 5
Perforce
Photoshop
Gaea
Jira
Confluence
Miro
Team Size: 60
Level Design Team: 1-4
Map Creation Team: 10-15
What I produced:
9 Multiplayer Maps
6 Released
3 still in development
Over 60 Points of Interest, including:
13 Major Locations
4 Flagship Locations
Four Map Variants featuring:
Unique AI encounter layouts
Mission designs
Loot distributions
Weather conditions and lighting setups
Modular Landscape Creation Pipeline alongside the Technical Art Team
My Process
Every map I worked on started as a collaboration between the Level Design, Environment Art, and Technical Art teams. We would collaborate and decide on map themes, sizes, POIs, and technical limitations before starting any work.
After deciding on these initial points, I would then move on to early blockout stages, trying to find the correct spacing, pacing, and player flow for the level. Once this rough outline of the level was completed, I would coordinate with the Concept Art team, who would create paint-overs to help the level design team finalize the details of the level layout. Blockout would then continue as we added more and more detail to traversal spaces.
Throughout this process I would also be working on blocking out POIs for the level. Many of the POIs created were made independent of the maps, created before or during the development of the main map using level instances, then integrated using custom landscape patches that would align the terrain to where it needed to be for the POI.
As I developed the level and POIs, I would run weekly playtests