About Me
I'm a Level Designer with over four years of AAA development experience, currently working on EVE Vanguard at CCP Games. My passion lies in creating memorable player experiences through level design, encounter design, and world-building that encourage exploration, challenge, and emergent gameplay.
Throughout my career, I've contributed to launch and post-launch content, designed more than 60 Points of Interest, owned multiple production maps, and collaborated closely with Narrative, Art, AI, Engineering, and Data Science teams to bring gameplay spaces from concept to final implementation. I enjoy solving design problems through iteration, playtesting, and player feedback, whether that means improving navigation, increasing engagement, or creating new gameplay situations that keep experiences fresh and rewarding.
I am particularly interested in multiplayer and live-service game development, where level design plays a critical role in shaping player behavior, supporting long-term engagement, and creating meaningful stories through gameplay.
Outside of game development, I've spent more than five years running a tabletop role-playing campaign as a Dungeon Master, an experience that continually strengthens my skills in encounter design, world-building, systems thinking, and player-focused storytelling.
This portfolio showcases a selection of my professional and personal work, highlighting my approach to design, problem-solving, and creating engaging gameplay experiences
Specialties: Multiplayer Level Design • Encounter Design • AI Encounters • Mission Design • Unreal Engine 5 • Live-Service Development